Key Points Interactive digital simulations allow employees to experience challenging workplace scenarios from a completely different physical and emotional perspective….

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This is where we share what we’re learning in real time. Tips from our instructional designers and XR developers, trends we’re seeing in VR and AR training, and honest takes on what works (and what doesn’t) in corporate learning.
If you’re looking for grounded advice from people who live this work every day, you’re in the right place.
Key Points Interactive digital simulations allow employees to experience challenging workplace scenarios from a completely different physical and emotional perspective….
Key Points AR training overlays digital content onto a learner’s real environment rather than replacing it. The three main types…
Key Points Physical skill acquisition moves from conscious, heavy mental effort to completely unconscious, automatic movement. Early training requires clear…
Key Points XR (extended reality) acts as the umbrella term for VR, AR, and MR. VR replaces the real environment,…
Key Points Think about how most employees learn a new job today. Someone walks them through a physical process once…
Key Points Sensory mismatch between visual input and physical movement causes the physiological discomfort known as cybersickness. High frame rates…
Key Points Degrees of freedom (DoF) dictate how learners can physically move and interact within an immersive digital environment. 3DOF…
Key Points Virtual Reality (VR) has significant potential in corporate training, but organizations must address challenges such as hardware issues…
