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VR Welding Training for K-12 Students
- 2:49 runtime
- Manufacturing
- Updated March 2026
Overview
What You'll See in This Demo
This demo showcases how virtual reality can give young people a genuine, firsthand glimpse into what a career in the skilled trades actually looks and feels like — long before they ever have to choose one. Set inside a gamified virtual amusement park, students step into the role of a welder, completing immersive challenges and real-world repair scenarios that make a skilled trade feel exciting, achievable, and worth exploring. For organizations facing a talent pipeline challenge, this is what early-stage career awareness looks like in practice — meeting the next generation where they are, in the technology and media-rich world they already live in. Whether you’re a manufacturer, trade association, workforce development organization, or school district, this approach shows how immersive learning can turn curiosity into career interest at exactly the right age.
Key Learning Objectives
FAQ
Common Questions
Transcript
Video Transcript
00:00 | Welcome & Weld Setup
The weld that we are going to work on today is vertical, So we can use GMAW or MIG welding. Now put on your PPE so we can get started.
00:13 | About the Voyage Arc Partnership
So we partnered with Lincoln Electric to develop a virtual reality training that’s aimed more towards the K – 12 marketplace. It’s called Voyage Arc™,
00:20 | Career Exploration as the Core Goal
the whole purpose of that project was around career exploration. So one of the things
00:25 | The Workforce Gap in Welding
happening in the trades, specifically around welding, is they have more people retiring than folks coming into that industry. So they want to get younger folks introduced to the industry and a role in what welding could look like- a career in welding could look like, through this virtual reality program. Welding is a tough thing to know just by looking at it, if you made a good weld.
00:51 | Shrinking Into the Weld: Real-Time Feedback
So one of the cool things we took advantage of is as you’re welding, when you want to learn about it, we can actually shrink you down to the size of the weld and give you pointers on how you did on – to distance, speed, quality of the weld. So it’s a fun way they’re learning, but they don’t really
01:08 | Scoring, Leaderboards & Helmet Skins
know they’re learning. Not only are you learning specifics about welding that are important, but they’re taking fun aspects, competitive aspects, and bringing in a scoring system, leaderboards. And as you earn points, you can earn skins on your welding helmet. So like any video
01:25 | The Amusement Park Reward
game, when that competitive nature gets going, the kids are having fun and they’re all fighting for that top spot. And then at the end, if they’ve welded correctly, they get to go into an amusement park and ride or ride. So it has a fun element at the end as well to tie a payoff to the work that they’ve done. Some of the things like welding or advanced manufacturing, it’s very costly for them
01:49 | Why Schools Turn to VR
to try and replicate what that could look like or send a student through, it may be too dangerous, or they just don’t have access to the equipment or facilities to make that happen. Those all start to be great use cases to start looking into VR. So tools like this can be a great way to give them
02:06 | VR as a Career Discovery Tool
that pretty much same experience and let them go through, work through challenges. Just understand, is it something that I want to pursue a career in? So I would say it’s a great opportunity just to leverage the technology on any of those fronts, quite honestly. We want to
02:23 | Work with Roundtable Learning
hear about potential use cases or challenges you have, whether it’s in the K-12 space, whether it’s in the enterprise space. Reach out to us on our website. It’s roundtablelearning.com. We have a lot of great videos on our YouTube page as well, which is under Roundtable Learning.
And you can find me on LinkedIn under my name, Nick Day. I’m always happy to have a conversation. Reach out to me, and we’ll schedule something and find out if you have a good use case for VR.
See It Live
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Program Stats
Format: Custom Built VR for K-12
Headset: PICO 4E
Modules: 10
Analytics: Mercury XRS
Licensing: Unlimited Users



