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3 Best Headsets For Corporate Virtual Reality Training Programs [2021]

Selecting the right virtual reality (VR) headset for your training is critical to the success of your VR program. While there are a plethora of VR headsets on the market, we’ve generated a list of the 3 best VR headsets available for 2021 based on multiple specs. 

The best 3 virtual reality (VR) headsets for corporate training programs in 2021 are:


Did you know there are more than 171 million virtual reality (VR) users worldwide? Among these users, various headsets from some of the biggest names in VR are used, including Oculus, Pico Neo, VIVE, and more.

While implementing a VR training program at your organization can be a daunting process, we’re here to help you decide which VR headset best fits your needs. From completing an in-depth training needs analysis to tracking the success of your program, we’re here to make sure your VR program is set up for success. 

At Roundtable Learning, we work with our partners to develop their VR training programs and ensure a smooth program rollout. A critical part of this process is selecting the appropriate VR equipment that meets their needs. 

This article will break down the key features of virtual reality headsets that you should know and explore the 3 best virtual reality headsets in 2021: Oculus Quest 2, Pico Neo 3 Pro, and VIVE Focus 3. 

Key Features Of Virtual Reality Headsets You Should Know

Cost

Cost may be one of the most important factors to consider when selecting the appropriate VR headset for your organization’s training. VR headset costs are determined by several factors, including screen resolution, processing power, memory, and manufacturing quality. 

Untethered or Tethered

VR headsets can be either untethered or tethered. Untethered VR headsets are completely wireless and don’t require a wired connection to operate, while tethered VR headsets have a connection cable linking the headset to a PC or console. 

Room and Eye Tracking

Room tracking indicates whether inside-out tracking or lightboxes are used on the headset. Inside-out tracking uses a number of cameras and infrared sensors that map out the physical space within the headset, while lightboxes contain cameras and sensors that are placed around the physical space. 

VR eye tracking monitors a user’s eye positioning and movement. Eye tracking provides insight into a learner’s subconscious reactions and behaviors when interacting with different objects, environments, and people, which can be especially useful during soft skills training

Degrees of Freedom (DoF)

VR training programs either use 3DoF or 6DoF. Degrees of freedom (DoF) indicate how a learner can move within a virtual space. With 3DoF, learners are fixed in one location where they can look left and right, up and down, and pivot left and right, but they cannot move throughout the virtual space. 

6DoF, or full VR, builds off of 3DoF by allowing learners to move forward and backward, up and down, and right and left, while also being able to interact with virtual objects as if they were real. 

Virtual Reality Controllers

In general, most VR headsets come with 2 handheld controllers. These controllers typically use 6DoF tracking to monitor learners’ hand movements and allow them to complete complex interactions with objects within their VR environment. 

Refresh Rate

The refresh rate indicates how fast the VR images refresh. Higher refresh rates reduce latency, which is the delay between a learner acting and the computer visualizing that action. A higher refresh rate helps prevent learners from developing headaches, eye strain, and motion sickness.

Field of View (FoV)

Field of view (FoV) tells you how broadly the view extends to the learner’s peripheral vision. A broad FoV creates a range of vision similar to that of the human eye. 

Resolution per eye

The resolution per eye tells you how clear the images are in the VR activity. The higher the resolution, the clearer the images, making the VR training appear more life-like. 

Wireless Content Updates

Organizations can update their VR training content wirelessly through a Mobile Device Manager (MDM) or an Extended Reality System (XRS). Both systems allow organizations to make updates to VR training content in a convenient, scalable way, but may require additional costs.

Read More: How To Update VR Training Content Wirelessly With A MDM Or XRS

The 3 Best Virtual Reality Headsets Of 2021

Oculus Quest 2

Cost: $799

Untethered or tethered: Untethered, but can be tethered to a gaming PC with a USB-C cable

Room tracking: Inside-out tracking

DoF: 6DoF

Controllers: Two controllers

Refresh Rate: 60, 72, 90 supported

Field of View: 104°

Resolution per eye: 1832 x 1920 per eye

Eye Tracking: No

Content Updates: Updates made through the Oculus Business Manager that requires an additional $180/year per headset

The Oculus Quest 2 has a much higher screen resolution, faster processor, and reduced weight than its predecessor, the Oculus Quest. With the Oculus Quest 2, learners can enjoy advanced all-in-one VR training experiences with redesigned touch controllers and a soft head strap for added comfort. 

 

Pico Neo 3 Pro

Cost: $699

Untethered or tethered: Untethered, but also offers wired streaming options via a special DisplayPort and cable

Room tracking: Inside-out tracking

DoF: 6DoF

Controllers: Two controllers

Refresh Rate: 90 Hz

Field of View: 98°

Resolution per eye: 1832 x 1920 per eye

Eye Tracking: Pico Neo 3 Pro doesn’t have eye tracking, but the Neo 3 Pro Eye features built-in Tobii eye tracking

Content Updates: Free open source option, but updates are commonly made through a third-party solution (e.g. 42Gears.com)

Lighter and more compact than previous Pico Neo headsets, the Pico Neo 3 Pro is an all-in-one VR headset with wireless PC streaming, built-in spatial stereo speakers, and an ergonomic counterweight design for comfort. The Pico Neo 3 additionally offers an improved accuracy and latency experience with two new 6DoF controllers for optical tracking of user’s movements. 

VIVE Focus 3

Cost: $1300

Untethered or tethered: Untethered

Room tracking: Inside-out tracking

DoF: 6DoF

Controllers: 2 controllers

Refresh Rate: 90 Hz

Field of View: Up to 120°

Resolution per eye: 2448 x 2448 per eye

Eye Tracking: No, but organizations can upgrade to the VIVE Pro Eye Office for eye tracking capabilities

Content Updates: Provides a MDM similar to Oculus Business Manager at no additional cost

The Vive Focus 3 offers the widest FoV and highest eye resolution on the VR headset market, providing an unmatched level of realism as learners complete their standalone VR experience. With a counterweight balance, the Vive Focus 3 gives learners a comfortable learning experience for longer, more immersive training activities with inside-out tracking of the headset and controllers. 

Video Embed: https://www.youtube.com/watch?v=XUgSMitJHSM 

Which Virtual Reality Headset Is Right For Your Learners?

We hope that your organization has a clearer understanding of how to assess the best VR headsets on the market and can find the right equipment that meets your needs.
Ready to embark on your VR training journey? Feel free to book a meeting with one of our learning experts today or check out more of our resources.

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