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What Is The Cost Of Mercury Extended Reality System? Pricing And 3 Cost Factors

Mercury XRS helps organizations effortlessly manage, deliver, and report on their virtual realityaugmented reality, and mixed reality training, all from one web-based platform. 

While there are several factors that determine the cost of Mercury XRS for your XR training program, we can provide some insight into a cost estimate based on the following 3 factors:

  1. Number Of Headsets
  2. Scope Of Integration
  3. Non-Standard SSO For Profile Syncing Or Content Assignment

Depending on these factors, organizations can expect to pay from $1,500 per month to $10,000 or more per month for Mercury XRS.

As VR is more widely adopted for training, there are a growing number of management systems for your team to consider.

As the creator of Mercury XRS, our team at Roundtable Learning understands the importance of cost when implementing a new XR training program. While the cost of an XRS depends on several factors, we’re here to help you understand what to expect when signing up for a Mercury XRS subscription.

*Cost ranges are general estimates; each training program is unique, and costs can vary. Please seek a professional quote for more specific and reliable costs.

This article will explore the cost of Mercury XRS, discuss 3 factors that affect the cost, and explore what is included when your organization purchases a Mercury XRS subscription. 

What Is The Cost Of Mercury Extended Reality System?

Mercury XRS helps organizations effortlessly manage, deliver, and report on their virtual realityaugmented reality, and mixed reality training, all from one web-based platform. 

The cost of Mercury XRS is heavily dependent on several factors, from the number of headsets your training requires to the scope of integration. These factors could take the overall cost of Mercury XRS from $1,500 per month to $10,000 or more per month. 

Let’s break down these 3 cost factors in more detail. 

3 Main Factors That Affect The Cost Of Mercury Extended Reality System

1. Number Of Headsets

The main cost factor of Mercury XRS is the number of headsets your training program requires. Apart from the headset cost itself (e.g. Meta Quest, Pico Neo, HTC Vive), your organization will have to pay for the installation and hosting of the Mercury XRS platform on each headset. 

2. Scope Of Integration

The scope of integration refers to both the number of systems and the data that will be sent both to and from the Mercury XRS system. The more your XR training is a part of your business process/decision making, the more you’ll want that data available to your other reporting solutions. This takes into account any HRIS, LMS, BI, or LRS systems and the amount of information moving from one system to another.

3. Non-Standard SSO For Profile Syncing Or Content Assignment

Part of the initial setup of Mercury XRS involves profile syncing or content assignment to specific users within the system. While you may use single sign-on to populate profiles, this login system may not provide enough information about users, requiring a secondary user feed. 

When a secondary user feed is required for profile syncing or content assignment, you can expect the cost of Mercury XRS to be higher given the non-standard authorization of users from that secondary feed. 

What Is Included In A Mercury Extended Reality System Subscription?

Seamless Content Management

Imagine an app sitting on the home screen of your mobile device. Mercury XRS similarly sits within a device after a simple installation and registration is completed. Within the Mercury XRS app, administrators have the ability to launch, access, and manage content within the system on their own. 

Content can be assigned according to a user, device, and location, allowing organizations to have more control over the delivery of content. This key advantage of Mercury XRS lets organizations maintain access to content, as well as assign specific content to learners. 

Ability To Make Updates And Develop Content

When you purchase a Mercury XRS subscription, your organization is gaining the ability to not only send updated content to the app, but also source content on your own with a Mercury XRS software development kit (SDK). 

Read More: Is An XRS The Best Way To Update VR Content?

Automatic Collection Of Analytics

Tracking vital training metrics is critical in proving the success of your program – Mercury XRS allows you to do just that. 

Mercury XRS gives organizations the ability to collect analytics and disaggregate them to your backend systems (e.g. LMS, LRS, LCMS). With Mercury XRS, organizations can automatically receive data, process it, and display it in easy-to-read graphs, charts, and tables. 

Standard xAPI Access To Learning Records

If your organization’s LMS or LRS supports xAPI technology, Mercury XRS can send learning records and completions as xAPI statements. With xAPI, organizations can capture and send key learning data to learning records for each learner. 

Even as XR data collection becomes more specific (e.g. tracking environments, objects, user actions), Mercury XRS is capable of tracking and packaging these metrics for each user. 

*Cost ranges are general estimates; each training program is unique, and costs can vary. Please seek a professional quote for more specific and reliable costs.

Is The Mercury XRS Price Right For You? 

We hope that by reading this article, you have a clearer understanding of how much Mercury XRS costs and what factors affect this cost. Moving forward, our hope is that you are better prepared to ask questions and make an informed decision when it comes time to make your investment. 

The only way to know the exact cost of Mercury XRS for your training is to schedule a meeting with an expert from our team. If you’re looking to try out XR training for yourself, feel free to book an on-site or virtual demo with our team today! 

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