
Released in 2019, Microsoft Hololens 2 is an untethered headset that brings holograms into the real world through mixed reality...
We created this Resource Center to share what we’ve learned while helping organizations build better training programs. Inside, you’ll find eBooks, blogs, and case studies that cover everything from immersive technologies like VR and AR to solid instructional design and learning strategy.
Whether you’re exploring new training ideas or looking for ways to improve what you already have, we hope these resources give you a helpful place to start. No fluff—just practical insights, real examples, and honest takes on what works.
Discover the latest research and the best thought leadership in the learning industry.

Released in 2019, Microsoft Hololens 2 is an untethered headset that brings holograms into the real world through mixed reality...

If you are building a corporate training program for your employees, you’ll want to explore all of the strategies and...

While Virtual Reality (VR) and Augmented Reality (AR) aren’t the same, AR vs VR have a lot in common. They...

Imagine stepping into a day at work, where you can practice essential skills and go through procedures as if you’re...

If your organization is interested in adopting a virtual reality (VR) training program, it’s important to consider what equipment you’ll...

In the age of information, organizations are more transparent about their business goals and have incorporated new technology to support...

Has your organization piqued an interest in virtual reality training? 35% of organizations have already planned to prioritize investment in...

CGI characters are a form of computer-generated animated models. CGI characters are created digitally, and they can be customized, edited,...
