VR for Education: Engage Students and Open Career Paths
Bring welding, manufacturing, and the skilled trades to life with immersive VR and AR that lifts engagement and widens access.
Learning Students Actually Remember
Slides, LMS modules, and recorded lectures struggle to hold a digital-native student’s attention and offer little insight into actual careers. Roundtable Learning builds immersive experiences that put students inside the work, from a welding booth to a manufacturing line, on devices schools already have. Engagement rises, access widens, and you get data that connects the experience to outcomes.
Spark Interest in the Trades.
Want to show students a trade before they choose a path? Let’s build an experience for your classroom or district.

Trusted by Industry Leaders

Why Virtual Reality for Education?
Immersive learning replaces watching with doing, and the difference shows up in attention and choices. Here is why educators are adopting it:
Raise Engagement and Retention
Passive delivery loses digital-native students. Active, immersive experiences hold focus and help students remember more than a reading or a lecture.

Show Students the Trades
Without hands-on exposure, students default to a four-year path. A student who has worked in VR reads the job differently than one who saw a career-day flyer.

Level Access Across a District
Not every school can run labs, career fairs, or site visits. A virtual experience reaches every student at once, with no buses to book and no cost that increases with the group size.

Prove the Impact
Administrators need to connect programs to results, while keeping a district rollout authentic rather than another mandatory module. Mercury XRS tracks engagement and performance, giving curriculum directors evidence to show a board.

Explore Education Use Cases
How We Build Your Education Solution
01
Objectives
We map the experience to your learning objectives and the outcomes you need to show.
02
Design
We build authentic environments that feel real, not scripted.
03
Development
We create the lessons, scenarios, and gamified elements students engage with.
04
Rollout
We support deployment from a single classroom to a district.
05
Analytics
Mercury XRS tracks engagement and performance for reporting.
Common Applications for AR and VR in Education
Welding Fundamentals
Introduce K-12 students to welding through Voyage Arc before they choose a path.
Manufacturing and Machining
Provide students with hands-on exposure to CNC and machine operations.
Healthcare
Have students practice clinical skills, such as hand hygiene, to spark interest in medical careers.


Why Roundtable Learning?
Curriculum-Aligned
Every experience maps to your learning objectives.
Authentic Content
We build environments that feel real.
Equitable Access
One program reaches every student, regardless of campus or budget.
Data-Driven
Show engagement and outcomes, not just completion.
FAQ's
Is VR practical for a classroom or district budget?
Yes. A virtual experience reaches a whole class at once and eliminates the costs of buses, equipment, and per-student site visits, often making it more affordable than physical alternatives.
What ages is this suitable for?
Programs can be designed across grade levels. Voyage Arc, for example, introduces K-12 students to welding fundamentals.
Does it work with devices schools already own?
AR experiences run on standard tablets and phones, and VR uses standalone headsets that are straightforward to manage in a classroom.
Can you prove it improves outcomes?
Mercury XRS tracks how students engage and perform, giving administrators data to connect the program to results.
