
Learning objectives specify what you want your employees to learn from a training program, including knowledge, skills, and behaviors. Learning...
We created this Resource Center to share what we’ve learned while helping organizations build better training programs. Inside, you’ll find eBooks, blogs, and case studies that cover everything from immersive technologies like VR and AR to solid instructional design and learning strategy.
Whether you’re exploring new training ideas or looking for ways to improve what you already have, we hope these resources give you a helpful place to start. No fluff—just practical insights, real examples, and honest takes on what works.
Discover the latest research and the best thought leadership in the learning industry.

Learning objectives specify what you want your employees to learn from a training program, including knowledge, skills, and behaviors. Learning...

Game-based learning (GBL) is a learning model that presents educational content or learning principles through interactive games. This approach allows...

Preparing for Dangerous Tasks Includes Risks, Complexities and Regulations, but Easier Workplace Safety Is Possible Naturally, no one really wants...

A knowledge gap is the difference between the information an employee knows vs. what their organization needs them to know....

Three Degrees of Freedom, or 3DoF, is a virtual reality concept that describes how learners interact with a virtual environment....

Technology Is Endlessly Useful but It’s Not Everything; ILT Is the Adaptable CrossFit of Company Training. Still. Many job specific,...

In the context of virtual reality (VR), field of view (FOV) is a term that represents how much of the virtual...

An instructional designer is part problem solver, teacher, technical writer, and consultant. Their goal is to create learning experiences that...
