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VR Working at Heights
- 03:42 runtime
- Warehousing, Safety & Compliance
- October 2026
Overview
What You'll See in This Demo
This demo shows how a Fortune 10 retailer uses VR to answer one question before hiring for a demanding role: is this person comfortable working 90 feet in the air? In the client’s new automated facilities, some roles require climbing up to 90 feet to do part of the job. Before VR, candidates learned about the role through a facility walkthrough, SOPs, and photos, and some only found out they were afraid of heights partway up the ladder. That turned into a rescue call and a stopped system. The VR working at heights simulation puts candidates in a harness and headset and has them make the full climb while their feet never leave the ground. Facilitators watch how each person reacts, and candidates get an honest look at the job before day one. Now part of the client’s pre-hire process, it leads two to three out of every 10 candidates to decide the role isn’t the right fit.
Whether you’re in talent acquisition, operations leadership, or safety and L&D, this approach shows how VR can work as a realistic job preview that protects your people, your uptime, and your hiring investment.
Key Learning Objectives
FAQ
Common Questions
Transcript
Video Transcript
00:00 | Climbing 90 Feet on Day One
You have to climb up to 90 feet in the air. They would start climbing the ladder, and suddenly at that time they would realize, “Oh, I’m afraid of heights.” They would freak out, and it would turn into a rescue mission for that team on site.
00:12 | Simulating What It’s Like to Work at Heights
So in this project, we developed a program to simulate what it’s like to work at heights. This was for a very large retail client of ours.
00:24 | The Challenge: Climbing Roles in Automated Facilities
They came to us with a problem. In their new automated facilities, they have roles where you have to climb up to 90 feet in the air to perform a certain part of your job function. What they were finding is that folks applying for this role would start climbing the ladder, and suddenly at that time they would realize, “Oh, I’m afraid of heights.” They would freak out, and it would turn into a rescue mission for that team on site.
00:56 | Building a VR Working at Heights Simulation
So what we did is build a VR program that would simulate that experience. You’re in a harness, you put on the headset, and suddenly you’re climbing up to 90 feet in the air.
01:08 | How VR Tricks the Mind
With the use of VR, it’s playing such a trick on your mind that even though we’re standing and can feel our feet on the ground, I start climbing and my mind thinks I’m climbing.
01:19 | Using VR as a Job Preview Tool
At that point, we can gauge the user’s reaction. Are they okay climbing up? Can they make it to the top? We’ve had people go through it, get partway up, and start freaking out. So it’s been a great job preview tool to figure out: is that person a fit for that role, or should we be finding them another role within the operation?
01:39 | How the Role Was Previewed Before VR
The previous training was done with a facility walkthrough. They have some SOPs and some pictures that they operate from.
01:51 | The Real Cost of a Bad Fit: Downtime and Rescue Calls
The big challenge prior to this training was that if they hired that individual, the first time they went out on the job and figured out they weren’t a fit, something had gone wrong within that warehouse and with that equipment. That equipment has stopped running and producing revenue for that facility. The individual would go out there, start climbing, freeze, and call for help. So from a dollar and time loss standpoint, that equipment is going to be down for an extended period of time because folks need to be called in. In some cases, it was calling fire and rescue, because they may not have the ability internally to rescue that person if they’re frozen. You’re calling in extra crews for help, and that’s creating a commotion within the warehouse. On top of that, a system that, in a best-case scenario, would be back online in 20 to 30 minutes is now going to be down for at least an hour, if not more, instead of picking a customer’s or store’s order. That time loss and loss of productivity was a training challenge that needed to be solved, which is why VR was such a great solution for it.
03:12 | Results: VR in the Pre-Hire Process
Now they’ve implemented it as part of their pre-hire process. Anywhere between two or three people out of 10 coming in will go through the program and say, “I’m not a fit for this.”
03:22 | How to Get Started with Roundtable Learning
If this project is relevant to you, or you want to learn how VR can be used in your organization, reach out to us. You can find us on our website, roundtablelearning.com. You can reach out to us on LinkedIn, and we also have a number of use cases on our YouTube channel under Roundtable Learning. So reach out to us there.
See It Live
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Program Stats
Format: Custom-Built VR
Headset: PICO 4e
Modules: 1




